Teaching a Gaming Generation – my thoughts on our current culture and some insights into gaming culture and game-based learning.
Part One “Down the Rabbit Hole” – a look into the modern gaming landscape and its connection to our students and culture.
Part Two “Bartle’s Kids” – how people play and why it matters.
Part Three “Dichotomy in the Classroom” – a dialogue with a crabby teacher.
SPQR – a role-playing approach to the Roman Republic and how it turned into a museum-like public exbhibition.
A Hobbit Story – a classroom story following the steps of Thorin & Co. Will our adventurers fare better than the group of dwarves?
Breakout! – a breakout box (escape room) as a summative activitiy for our Classroom Story.